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Question by talitoplays · Aug 18, 2016 at 11:43 PM · scripting problemscriptingbasicsscriptableobject

can some one provide me a script?

i want to go to a platform and stay there,, and as soon as i leave the platform .. the platform gets destroyed... i have been trying alot ..and i just dont know how to do it,,,,, im a noob at this,,, and im stuck i used this and some other scripts ,,, but they dont work like i want

.using UnityEngine; using System.Collections;

public class collision : MonoBehaviour {

     void OnCollisionEnter2D(Collision2D col)
 {


     Destroy(GameObject.FindWithTag("Enemy"));
     

     }
 }

and some others,,, like on trigger ,, on collider with name tag ,, nd stuff help please....... i want the player to enter the platform (platform name is enemy)(2d) stay as long as he wants,, but as soon as he leaves,, the platform dissapears

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Answer by Bigiansen · Aug 19, 2016 at 02:49 AM

The platform needs a script attached that checks for the player collider to enter. Usually you would use 2 colliders for the platform:
-An accurate collider for standing on the platform
-A slightly bigger trigger collider for detecting the collision enter/exit.

The platform script should look like this:

 void OnCollisionExit2D(Collider2D col)
 {
         if(col.Tag == "Player")
         {
              Destroy(this.gameObject);
         }
  }

As soon as the player collider stops touching the platform trigger collider, the platform should be destroyed.

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