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Question by shadowpuppet · Jan 21, 2018 at 03:41 PM · navmeshruntimelayer mask

change enemy NavMesh Walkable at runtime

made a navmesh to span a valley that is on a layer called "bridge" . No enemies can walk across it as per their navMesh Walkable settings. When the draw bridge is lowered I want to make it so that layer is added to the enemy navmesh Walkable. How do i do this at runtime?

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Answer by shadowpuppet · Jan 21, 2018 at 04:44 PM

ok, found all sorts of info on this but did NOT understand it the way it was explained. So I just kept plugging in numbers to see what happened and managed to piece it together. -1 Everything 0 Nothing 1 Default 2 Not Walkable 3 Default and Not Walkable 4 Jump 5 Jump and Default 6 Jump and Not Walkable 7 Jump and Not Walkable and Default 8 Terrain ( my user layer 0) 9 Terrain and default 10 Terrain and N0t Walkable so you can see where this is going. to finally get to the new layers I wanted: 16 my Layer 1 32 my layer 2 64 my layer 3 and FINALLY what I was searching for : 97 my layer2, my layer3, and Default

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