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Question by Sivakrishna-karri · Aug 18, 2016 at 02:21 PM · instantiatephotontagrpc

differentiate cloning objects with different tag names on PUNRPC

I try to change the tag names of instantiate game object on PUNRPC but it doesn't effect , tags names are not changing. This is the code i have used:-

IEnumerator SpawnPlayer(float respawnTime) {

yield return new WaitForSeconds(respawnTime);

int index = Random.Range (0, spawnPoints.Length);

player = PhotonNetwork.Instantiate ("A03", spawnPoints [index].position, spawnPoints [index].rotation, 0);

photonView.RPC ("PlayerTag", PhotonTargets.All, player);

[PunRPC]

void PlayerTag(GameObject player)

{

if (playerCount == 1)

{

player.tag = "One";

}

if (playerCount == 2)

{

player.tag = "Two";

}

}

Please send me the solution.

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avatar image ChristianSimon · Aug 22, 2016 at 11:53 AM 0
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Calling this RPC should throw an exception because a type of GameObject is not serializable in PUN. Try sending for example the owner ID of the PhotonView component ins$$anonymous$$d. Within your RPC function you might iterate through all player objects and search for that one which matches the inco$$anonymous$$g owner ID. When having found the matching game object set its tag. $$anonymous$$ake sure that you already created the tag you want to use.

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