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Car gets stuck in Terrain made in blender??
So I'm making a car game and I'm using tracks from blender to construct the roads. The car gets stuck in some of the models and wont move when I put a mesh collider But doesn't get stuck in other models. What could be causing this problem? is it a problem I should fix in blender? or in unity?
Put in mind that the model is a curve and it is perfectly 1/4 circle and is perfectly aligned with the ground with no ridges (supposedly).
Any help would be greatly appreciated.
Also the model is not a plain it is more of a cuboid.
have you checked the settings of the car? because I think it may be a problem with your car! :D
Are you using a single collider for the entire piece?
When importing models from Blender, $$anonymous$$aya, etc. Unity tends to create separate GameObjects for each mesh part defined in Blender each with its own $$anonymous$$eshRenderer and $$anonymous$$eshCollider.
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