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Question by drmop · Sep 10, 2015 at 02:57 PM · audiowebglissuepitch

WebGL audio pitch weirdness

I've deployed a test build of my game to WebGL, but the audio pitch of all sound effects goes up and down, I cannot put my finger on why it varies like it does. I have around 15 stereo sound effects in my scene

Is this a known issue? Is there a workaround?

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Answer by Schubkraft · Sep 11, 2015 at 05:45 AM

Use the search, Luke!

http://issuetracker.unity3d.com/issues/webgl-faulty-audio-pitching

It is a bug and we know of no workaround currently.

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Answer by drmop · Sep 11, 2015 at 02:13 PM

I had been searching for days, coming here is my "last resort".I guess its about getting the search term right?

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avatar image Schubkraft ♦♦ · Sep 16, 2015 at 09:35 AM 0
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Yes. I searched for "audio pitching"

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