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Question by Suave · Jul 26, 2017 at 10:38 PM · 2duitext

Why does my UI.text only update when I change weapons?

Hey, I've created a game where you can pick up weapons and they have an ammo count. With that I made a Text gameobject so the player can see how many bullet he has. However this text will only display a correct ammount if I pick up a weapon, then another and change from the latest to the first i picked up. The weapons get attached and disattached to the player gameobject accordingly. Any help is much appreciated. thanks.

  public int AllBullets;
 public int currentBulletsInClip;
 
  void Start()
         {
             ammoUI.text = currentBulletsInClip.ToString() + "/" + AllBullets;
         }
 void Update ()
         {
 
             //ammo UI 
             ammoUI.text = currentBulletsInClip.ToString() + "/" + AllBullets;
 }

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avatar image SeaLeviathan · Jul 26, 2017 at 11:14 PM 0
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$$anonymous$$aybe can you share the script where you are changing your currentBulletsInClip?

What you have should work as long as any changes to either bullet variable are in update.

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Answer by Suave · Jul 27, 2017 at 03:39 PM

I fixed it. I assinged those 2 ints to 2 other ints in another script and attached it to the text.UI it self (gameobject)

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