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This question was closed Aug 17, 2016 at 08:33 PM by Jessespike for the following reason:

Duplicate Question

http://answers.unity3d.com/questions/1230630/fill-slider-slowly-to-a-given-value.html#answer-1230712

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Question by M Shaban Ali · Aug 17, 2016 at 04:38 PM · uisliderbar

increase/decrease the value of slider a little slowly

Hi...! I am using a slider in way a that a object catches another object and its according to value of other object my slider value changes accordingly. when slider value changes its handler goes directly to that value. I want to go slowly like its filling up, like we fill a water of glass in real life. Any Ideas how can I do it?

Sorry for bad English. Thanks in advance. :)

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avatar image Jessespike · Aug 17, 2016 at 08:31 PM 0
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Duplicate question...

http://answers.unity3d.com/questions/1230630/fill-slider-slowly-to-a-given-value.html#answer-1230712

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Answer by Mukabr · Aug 17, 2016 at 06:05 PM

Like this?

 float timeToWait = 0.5f;
     float fillQuantity = 0.1f;
 
     public void Start()
     {
         StartCoroutine(FillSlider());
     }
     public IEnumerator FillSlider()
     {
         yield return new WaitForSeconds(timeToWait);
         slider.value += fillQuantity;
         StartCoroutine(FillSlider());
     }
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avatar image M_Shaban_Ali · Aug 18, 2016 at 02:38 PM 0
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Won't this be calling itself again and again to infinity?

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