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This question was closed Apr 30, 2020 at 10:18 AM by Bunny83 for the following reason:

Problem is outdated. UnityScript is no longer supported. For C# use WaitUntil / WaitWhile instead

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Question by superventure · May 28, 2011 at 03:32 AM · booleanyieldwait

yield function until a boolean is true?

How does one tell a function to wait until a boolean becomes true?

quick example of situation

 function attackOne(){
 
 run = true; walk = false; LookAtFoe = true;
 
 
 // some how tell this function to wait and continue until bool is true?
 if(inDistanceFoe){
 animation.Crossfade("Punch");
 FoeHealth -=20;
 }
 
 run = false;
 StartCoroutine("backUp");
 StopCoroutine("attackOne");
 }



Thank you

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Answer by Antony-Blackett · May 28, 2011 at 04:01 AM

 while( !myBoolTrue )
 {
     yield return null;
 }
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Answer by roberto_sc · Apr 30, 2020 at 01:49 AM

Use Unity's WaitUntil or WaitWhile.

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