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Question by DemSec · Aug 16, 2016 at 09:36 PM · c#textureauthenticationhttpwebrequestssl

GET image over HTTPS with unvalidated SSL certificate and authenication

I have a Raspberry Pi server where if I request GET https://192.168.1.2/stream, the server will ask for authentication, then provide a snapshot image of the webcam. I use HttpWebRequest for authentication and to allow all SSL certificates (also, there's HttpWebResponse which pairs with it), but UnityWebRequest is good at requesting an image. How would I combine the both into one request? Should I use HttpWebRequest or UnityWebRequest? (I don't use WWW and WWWForm for inability to ignore SSL errors, or allow all SSL certificates).

In one request, I need to:

  • Ignore SSL errors, or accept all SSL certificates

  • Authenticate my identity with username and password

  • Receive an image texture

I'm basically looking for the 'One Class to Rule Them All'

Thank you!

 using UnityEngine; // Main stuff
 using UnityEngine.UI; // For 'urlInput'
 using UnityEngine.Networking; // For 'UnityWebRequest'
 using System.Collections; // Main stuff
 using System.Net; // Main Network library, most important 
 using System.Net.Security; // For 'SslPolicyErrors'
 using System.Security.Cryptography.X509Certificates; // For building the trusted certificates list
 
 public class Stream_HTTPS : MonoBehaviour {
 
     public InputField urlInput; // Format: 0.0.0.0
     private string url;
 
     public float GetRate = 0.15f;
     private float nextGet = 0;
 
     IEnumerator GetTexture() {
         url = urlInput.text;
         Renderer renderer = GetComponent<Renderer>();
 
         ServicePointManager.ServerCertificateValidationCallback = TrustCertificate;
 
         // ===============
         HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://" + url + "/stream");
         request.ContentType = "image/jpg";
         request.PreAuthenticate = true;
         request.Credentials = new NetworkCredential ("Robot","password123");
         request.Method = "GET";
         // ^^^
         // Combine
         // vvv
         UnityWebRequest www = UnityWebRequest.GetTexture ("http://" + url + "/stream");
         yield return www.Send();
         renderer.material.mainTexture = ((DownloadHandlerTexture)www.downloadHandler).texture;
         // ===============
     }
         
     void Update() {
         if (Time.time > nextGet) {
             StartCoroutine (GetTexture ());
             nextGet = Time.time + GetRate;
         }
     }
 
     private static bool TrustCertificate(object sender, X509Certificate x509Certificate, X509Chain x509Chain, SslPolicyErrors sslPolicyErrors) {
         // Accept all Certificates
         return true;
     }
 }
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avatar image DemSec · Aug 17, 2016 at 05:48 PM 0
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As Dreamora says here: `HttpWebRequest` does not load sounds or textures. What should I do? Is there any other class which supports texture load along with ignoring SSL errors and authentication?

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