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Question by
Bovine · Jun 02, 2013 at 10:47 AM ·
shaderoptimizationtoolprofile
Any tools for profiling shaders?
Hi All
I am planning to do some optimisations on the shaders we're using for our game, principally because we appear to be fill-limited on some devices. Is there an easy way to determine whether the 'cost' of shader is going up or down? I guess what I am saying is that I want to make changes to out existing shaders or write new ones - how can I tell if in principal the shader would be cheaper than it was before, or is it a case of just applying a change and observing results, perhaps in a controlled environment - i.e. spinning cubes that apply the shader?
Thanks Ian H
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