UI (?) transparency-based animation
I had seen a video on youtube some time ago that it is possible to animate a UI element (image?) based on the shade of grey that the part of the element is colored in. It had an example with 3 squares - light grey, grey and black. By manipulating a threshold it was possible to make them appear one by one on the camera. I cannot find that video and I have no idea how to implement it. I know how to make the white alpha transparent so that the grey aquares are semi transparent, but what I want to achieve is an animation-like effect. Help!
@meat5000 Thanks, I see this might be the correct reference, but the description seems a bit ambiguous to me without an example, I remember it was explained quite well in that video that I saw some time ago...
Your answer
Follow this Question
Related Questions
User input may cause exception, how to branch on exception? 1 Answer
Is there a way to allow the user to change the position of the game object in game? 0 Answers
Quiz game - How to go about allowing users to input their own questions. 1 Answer
Is there a quick and dirty way to get a list/array of user MonoScripts in a project? 1 Answer
Transparency sorting issue on intersecting single mesh 0 Answers