Question by
davit_goder · Aug 15, 2016 at 01:51 PM ·
objectssimulationc++
hello, I wont to pass 2 vectors to engine and make simulation out of the objects.
I wont to create simulator in unity but i am not comfortable with c#. my code returns 2 vectors of objects in every iteration, this objects must form game objects. i have considered writing stream in file, read it and than make objects out of it. please let me know if its possible, or there is a better way. idea is that engine tests this objects returned from each iteration separately. thank you!
Comment
Your answer
Follow this Question
Related Questions
Using Unity and Forum Code 0 Answers
Unknown type name 'LPSTR' 0 Answers
Assaigning objects in class 2 Answers
Help with object oriented 0 Answers
How to compare two objects? 0 Answers