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Question by SecretAgentMango · Nov 12, 2017 at 12:45 AM · movementspritesanimations

How to change the sprites in an animation?

Hi,

I followed a video tutorial online that created animations for a 2D sprite. There were four animations for moving in each direction, four for idling, and it used a blend tree to throw it all together. This animation was for my player, but now I want to make the exact same animations except with an "enemy" character; i.e. everything is the same except the sprites i'm using. I could do this by just recreating the entire thing again, but that seems impractical. Is there any way to just swap out the sprites in my current animation? Thanks!

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Answer by Rickasheye · Nov 12, 2017 at 07:41 AM

 public Sprite choosenSprite;
 public Sprite[] sprites;
 int index;
 
 public void Start(){
 //Only for automation
 choosenSprite = GetComponent<Sprite>();
 
 //Initialise the sprites
 //Or just put the sprites in the editor
 sprites = new Sprite[number of sprites];
 }
 
 public void Update(){
 index++;
 choosenSprite.sprite = sprites[index];
 }

that's like a animation thing, insert the object or initial object with a sprite object then insert into sprites[] all the sprites you want for the original object to be changed and it will play like an animation

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