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Question by Mecuranuus · Aug 15, 2016 at 11:24 AM · gameobjectif-statementsint

How do I get my weapon to stop firing if the ammo <= 0

 void Update () {
     if (Input.GetButton("Fire1")) 
     {
         //if ammo <= 0 then the weapon can't fire.*************************************

         // create a new projectile in the world
         GameObject projectileLazerInstance = GameObject.Instantiate(ProjectileLazer);
     
         //Position the lazer below the player
         Vector3 newLocation = transform.position - transform.up * ProjectileOffset;
         projectileLazerInstance.transform.position = newLocation;

         //Fire the lazer
         Rigidbody projectileLazerRB = projectileLazerInstance.GetComponent<Rigidbody>();
         projectileLazerRB.AddForce(transform.forward * ProjectileForce);
     }
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Answer by Green_UK · Aug 15, 2016 at 12:49 PM

I'd suggest looking at some basic c# tutorials to understand the logic. TutorialsPoint runs a great gig. http://www.tutorialspoint.com/csharp/

But here is your solution, the return keyword will make the compiler jump back up to the top of the function without executing the rest of the function.

 if(ammo <= 0)
 return; // Skips the rest of the code 

Let me know if it didn't work / You need further Help

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avatar image Mecuranuus · Aug 15, 2016 at 01:42 PM 0
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Thank you, it works perfectly.

Looked at the C# tutorials you recommended and managed to get the ammo to count down by 1 each time the weapon was fired, I'll be using those tutorials from now on.

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