Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by soemyatmin · Jul 30, 2016 at 05:47 AM · raycastvector3movetowardsthrowingtps

Shotting Or thrwoing Object wtih Vector3.MoveTowards

Im make TPS game. I want to do is throwing an object to wards the enemy or some target slowly

so im using Vector3.MoveTowards

Problem is The TARGET is set as like this

alt text

then if the Aim Camera is moving Left or Right the Object that already thrown is moving in the air Left or Right

What is the best way to fix this. is there any other way to to make throwing item towards the target?

Here is my code

The gun script in update()

 if (shot) {
             shot = false;
             ray = AimmingCamera.ViewportPointToRay (new Vector3 (0.5F, 0.5F, 0));
             if (Physics.Raycast (ray, out hit) && hit.transform.tag =="Enemy") {
                 Shotting.TARGET = hit.transform;
             }else{
                 Shotting.TARGET = nextTarget;
             }
             Instantiate (fruit[Random.Range(0,fruit.Length)], transform.position, Quaternion.identity);
         }

And Instantiated Pref has

 public static Transform TARGET;
     public float speed = 10;
 
     void Start () {
         Destroy (gameObject, 3.0f);
     }
 
     void Update() {
         if (TARGET) {
             float step = speed * Time.deltaTime;
             transform.position = Vector3.MoveTowards (transform.position, TARGET.position, step);
         }
     }


target.png (83.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by soemyatmin · Jul 30, 2016 at 06:06 AM

I got now. because of static variable.

 public static Transform TARGET;
     Vector3 localTarget = new Vector3();
     public float speed = 10;
     void Start () {
         Destroy (gameObject, 3.0f);
         localTarget = TARGET.transform.position;
     }
     void Update() {
         if (TARGET) {
             float step = speed * Time.deltaTime;
             transform.position = Vector3.MoveTowards (transform.position, localTarget, step);
         }
     }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

71 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get RaycastHit Local Coords (C#) 1 Answer

How to place an object in the direction of a raycast 1 Answer

Click to move script help 1 Answer

Detect Mouse in right side or left side For Player? 2 Answers

How to stop Raycast from camera to player target through colliders? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges