Question by
zipell1345 · Sep 28, 2019 at 10:53 AM ·
unity 5texturefbx3ds max
When importing fbx files from unity, the pbr texture does not apply properly.
(First of all, I apologize for not being smooth by writing this in a translator.)
I saved an object with a pbr texture in 3ds max as a fbx file. I also checked 'embed media'.
I imported the fbx file from unity, but only the diffuse map (Albedo) is included, the remaining map is not applicable.
When I import the fbx file, I want all the map to be imported as applied in 3ds max.
When the customer first receives the fbx file, when putting the fbx file into unity, I hope they look the way I want them to.
Please help me!
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