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Question by AwesomeB · Dec 08, 2016 at 02:22 AM · unity 53d3ds max

Where to Start? For complete beginners?

Hello Everyone,

I'm a developer and know JavaScript, Java, some C#, Android, CSS, etc.

I've been taking a tutorial on Lynda.com for Unit 5 3D, I'm about 1/2 through this course, but I quickly realized I need to also learn 3DS Max.

So, my question is, where do I start? Should I switch and learn 3DS Max first? Should I continue wth Unity 53D?

Is there another step I'm completely missing before even 3DS max?

Thanks for your feedback, I would be grateful for any tutorials or guidance on getting started.

Thanks!

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avatar image Dibbie · Dec 08, 2016 at 04:51 AM 1
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This could be a lengthy topic, so with that said, your welcome to email me if youd like to actually have a discussion over it (my email can be found on my profile).

Though, you need to really decide more of what YOU are, and want to do in game development. If you are more of a programmer (like myself), then its good to UNDERSTAND how to use 3D programs like 3DS $$anonymous$$ax, Blender, $$anonymous$$aya, ZBrush, etc... And understand the technical stuff like vertices, faces, tries, and how that can affect performance in your game, but if you are more of a programmer, you may never need to actually touch a 3D program, because normally youd either be working on a $$anonymous$$m as the programmer and someone else handles the "art" (3D modeling is considered art) side of things, you just code it to do what it should - or you would be running your own $$anonymous$$m, and you would have someone on it who is good with the 3D modeling side of things, while you code.

On the flip side, if you are more of an artist, and prefer to model and animate and so on, and not really code as much, the same is still true that its good to UNDERSTAND program$$anonymous$$g and C# and how it all works and how things are implemented so you can model things effectively and accordingly to, again, the project you are a part of as the 3D modeller, or the project you manage as the modeller as someone else handles the coding side for you.

If you have an interest in both, it wouldnt hurt to look into both and practice both, which (in my opinion) is more considered a "designer", someone who can make 3D models, and then code/implement their models themselves.

Thats really as much as I can say in a short response, again, if youd like to have a discussion about it, or you have more intricate questions, guidance your looking for, etc, your welcome to email me (which is on my profile).

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