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Question by Kaz_Yamof · Sep 05, 2014 at 12:00 AM · uitextfont4.6

Text blurred: uGUI 4.6

Hi! I'm using a Text component. But the text seems very blurred on screen... Not seems like that well defined text as I saw on videos about Unity 4.6. I have tried reduce the scale to 0.1, 0.1, 0.1 and increase the font size to a very high number. To big texts looks better, but to small text don't look good. Someone knows how to get a better definition with UI.Text?

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Answer by ShawnFeatherly · Feb 14, 2015 at 01:30 AM

If you have a "Canvas Scaler" component on the parent canvas, up it's "Dynamic Pixels Per Unit" to 4 or 5.

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avatar image Kaz_Yamof · May 15, 2015 at 05:55 PM 0
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Sorry, I didn't see your answer. Actually, this really worked for my Text on Canvas at WorldSpace mode! I put the value to 50 and the borders looks really sharp! Thank you.alt text

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Answer by OrbitGames · Sep 09, 2014 at 07:13 PM

You probably need to enable Pixel Pefect on the Canvas component, your Text is parented to

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avatar image Kaz_Yamof · Sep 09, 2014 at 07:39 PM 0
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No, pixel perfect is already enabled. On NGUI, the text needs to be on a int position (10,10,0) to get the perfect resolution. If I put it on (10.4, 9.2, 0), the text is blurred. I tried this in Unity's Text, but it stays blurred.

avatar image sschaem · Sep 09, 2014 at 11:51 PM 1
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If you are using dx9 this is a known issue that is being fixed. (To confirm switch to dx11, text should be sharp.)

avatar image Kaz_Yamof · Sep 10, 2014 at 11:46 AM 0
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Well, I changed on Edit/Project Settings/Player -> Other Settings -> Use DirectX 11. Now, the text on Unity Editor gets blurred, and my GUI in game no changed at all =/ [EDIT] I passed the parameter -force-opengl when executing Unity, and I got the same blurred text on Editor.

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avatar image Knskan3 · Oct 23, 2014 at 10:10 PM 0
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I have the same issue with DX11, blurry fonts, no solution yet?

avatar image Kaz_Yamof · Oct 27, 2014 at 05:42 PM 0
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I'm not gettin blur on 4.6b20, but the ingame text is not that sharper

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Answer by Vetpetmon · Dec 01, 2014 at 10:26 PM

What you can do is find a new and less pixelated font or, you can make text on Adobe Photoshop and that will not make it blurry. I have done it because it does get a bit pixelated (Blurry).

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avatar image Kaz_Yamof · Jan 09, 2015 at 10:45 AM 0
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This problem occurs with any font, like the simple Arial.

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Answer by laryk_ua · Dec 15, 2014 at 09:50 AM

Please read this topic http://forum.unity3d.com/threads/sharpenning-text.263810/ "the only way to fix it is make width and height huge and scale the text down." helped me in an Android app. But I can't get a clear text in button's label.

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avatar image Kaz_Yamof · Jan 09, 2015 at 10:44 AM 0
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I don't think that change size and scale is a real 'solution' to this problem, just a work around. But sounds like the only option for now.

avatar image laryk_ua · Jan 23, 2015 at 08:23 AM 0
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Yes, that is the workaround, not a solution. But it works right now in 4.6 . And for button's label also.

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Answer by Kirderf · Jun 16, 2015 at 04:47 PM

I reset the Rect Transform with the text selected and it sharpened right up.

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