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Question by Sendatsu_Yoshimitsu · Nov 06, 2014 at 04:59 AM · c#listcustom class

List.Add (new CustomClass()) results in empty entry

I'm trying to create multiple character records belonging to a class Custom_Character in a simulation class, and I had thought the following code would result in a list with ten instances of that class, but when I run it, all ten slots are empty:

 public List<Custom_Character> characterList;

 void GenerateCharacter(int number){
     Custom_Character newCharacter;
     for (int i = 0; i < number; i++) {
         newCharacter = new Custom_Character();
         characterList.Add (newCharacter); 
     }
 }

Is there an obvious mistake in how I'm doing this?

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avatar image Ozzyel-PT · Nov 06, 2014 at 06:02 AM 0
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I did something simmilar but on network adding a new class.. this is the script hope you can figure it: using UnityEngine; using System.Collections; using System.Collections.Generic;

 public class PlayerDatabase : $$anonymous$$onoBehaviour {
     
     public List<PlayerDataClass> PlayerList = new List<PlayerDataClass>();
 void OnPlayerConnected(NetworkPlayer networkPlayer)
 {
     //Add the player to the list in PlayerDataBase.
     networkView.RPC("AddPlayerToList", RPC$$anonymous$$ode.AllBuffered, networkPlayer);
 }
 
     [RPC]
     void AddPlayerToList (NetworkPlayer nPlayer)
     {
         //Create a new entry in the PlayerList with network ID to capture.
         PlayerDataClass capture = new PlayerDataClass();
         capture.networkPlayer = int.Parse(nPlayer.ToString());
         PlayerList.Add(capture);
     }
 }
 
 
 public class PlayerDataClass
 {
 
     public int networkPlayer;
     public string playerName;
     public int playerChar;
 
     public PlayerDataClass Constructor()
     {
         PlayerDataClass capture = new PlayerDataClass();
         capture.networkPlayer = networkPlayer;
         capture.playerName = playerName;
         capture.playerChar = playerChar;
 
         return capture;
     }
 }
avatar image Sendatsu_Yoshimitsu · Nov 06, 2014 at 06:19 AM 0
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Reading this through and comparing to my version helped me spot the error, thank you! Once I stopped extending $$anonymous$$onoBehaviour in my class, it was created and serialized properly :)

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Best Answer

Answer by DeveshPandey · Nov 06, 2014 at 06:38 AM

Try this.

 public List<Custom_Character> characterList = new List<Custom_Character>();
  
  void GenerateCharacter(int number){
      Custom_Character newCharacter;
      for (int i = 0; i < number; i++) {
          newCharacter = new Custom_Character();
          characterList.Add (newCharacter); 
      }
  }



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avatar image Sendatsu_Yoshimitsu · Nov 06, 2014 at 07:09 AM 0
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This plus not extending my class works perfectly, thank you :)

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