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Question by vedvishal100 · Aug 14, 2016 at 07:26 AM · physicsmeshcollidercapsulecollider

My character is hanging in air after adding Capsule collider

Hi,

I have added an capsule collider to one of my models. I have added a rigidbody to my character. After rotating and translating my model. the model hangs in the air as shown in images below.

I think it is due to the capsule colloider. Does capsule collider not adjust automatically after changing the parts of the model( like animating the model . Is it fixed collider which does not change after animating the model?

How to fix this problem

alt text

alt text

image1.png (193.7 kB)
image2.png (188.8 kB)
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avatar image subzer0 · Sep 10, 2016 at 08:44 AM 0
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Did you find a solution ? I am having a similar problem.

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Answer by Bigiansen · Sep 11, 2016 at 02:05 AM

The yellow lines on the character represent the collider bounds. Consider reducing the size of the collider to match that of the character when changing the animation so it doesn't "hang in the air".

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