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Question by Phildo · Dec 06, 2017 at 10:23 PM · oculus

Unity Oculus OVR not responding to remove/put on headset

I have this code:

     OVRManager.HMDMounted += HandleHMDMounted;
     OVRManager.HMDUnmounted += HandleHMDUnmounted;
     Application.runInBackground = true;

In the Start function of a script. The callbacks are simple logging functions

 void HandleHMDMounted()   { Debug.Log("ON");  }
 void HandleHMDUnmounted() { Debug.Log("OFF"); }

The code does not run- I never see any logs despite putting it on/taking it off. Why?

My OVR version is 1.18.1, my Unity version is 2017.1.0f3

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Answer by eovento · May 28, 2020 at 02:00 PM

I have a have absolutely the same problem. Did you find a solution for this? Thanks!

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Answer by mgolino3 · Jun 25, 2021 at 04:07 AM

Did anybody ever figure this out? I'm wondering if maybe the answer is in where we put the code?

@Phildo @eovento ?

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Answer by ltomov · Dec 17, 2021 at 05:55 PM

The reason none of these events get fired is that OVRManager must be added as a script to some GameObject.

I don't know if this is written anywhere, I had to browse the source code to figure it out - it has Awake(), Update(), etc. functions which handle this functionality and they don't get called unless the script is added to a GameObject.

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