XInput gamepad dropping out on Input.GetKey - Alternating between True and False,XInput Gamepad dropping out (True-False) while holding a button down
After thorough testing, I conclude that an XInput gamepad (which works fine in all the games) alternates between True and False when holding down the A button.
Within the same environment, switching from Input.Getkey(KeyCode.Joystick1Button0) to Input.Getkey(Keycode.A) yields a constant True value when holding down the A key on the keyboard.
What to do?
I would like a solution that doesn't require me to install the new Input Manager, turn on special filter-noise thingies and setup tons of special settings. Unity should provide this functionality out of the box. If this isn't a priority, idk what is. It's an XInput gamepad that's dropping out randomly!
,After thorough testing, I conclude that an XInput gamepad (which works fine in all the games) alternates between True and False when holding down the A button.
Switching from Input.Getkey(KeyCode.Joystick1Button0) to Input.Getkey(Keycode.A) yields a constant True value when holding down the A key on the keyboard.
What to do?
I would like a solution that doesn't require me to install the new Input Manager, turn on special filter-noise thingies and setup tons of special settings. Unity should provide this functionality out of the box. If this isn't a priority, idk what is. It's an XInput gamepad that's dropping out randomly!