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Question by
ggtemplar100 · Aug 13, 2016 at 03:29 PM ·
2dcollisionisometric
Need help with Collision detection for tiles in Isometric 2D
Hello guys, I am just starting out with Unity and making a small isometric RPG in 2D with my own sprites. Can someone tell me how to use the 2D colliders for my floor and wall tiles.
test-sprite.png
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Answer by ggtemplar100 · Aug 13, 2016 at 04:33 PM
Well, i figured the best way was to manipulate polygon collider to match the walls :)
ss.png
(311.7 kB)
How do you get a 2D sprite to walk in all directions on a "3D" floor like that?
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![](https://koobas.hobune.stream/wayback/20220612090734im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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