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Question by MrVerdoux · Jul 09, 2013 at 05:25 PM · lightingshaderstransparency

Transparent + affected by light shader

Hi,

I´m new to unity shaders and I´m a little lost in a particular shader I´m trying to create. I want a shader that includes only one texture and keeps the transparent parts of that texture transparent, but I also want the non-transparent parts of the texture to be affected by light.

Is this possible?

Thank you.

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Answer by MrVerdoux · Jan 13, 2014 at 04:28 PM

I finally got it!

 Shader "Custom/SemiTransparent" {
     Properties {
         _MainTex ("Base (RGB)", 2D) = "white" {}
         _Alpha ("Alpha", Range(0,1)) = 0.5
     }
     SubShader {
         Tags{
             "Queue"="Transparent"
             "IgnoreProjector"="True"
             "RenderType"="Transparent"
         }
         
         Lighting On Cull Off ZWrite On
         Blend SrcAlpha OneMinusSrcAlpha
         
         
         LOD 200
         
         CGPROGRAM
         #pragma surface surf Lambert
 
         sampler2D _MainTex;
         float _Alpha;
 
         struct Input {
             float2 uv_MainTex;
         };
 
         void surf (Input IN, inout SurfaceOutput o) {
             half4 c = tex2D (_MainTex, IN.uv_MainTex);
             o.Albedo = c.rgb;
             o.Alpha = _Alpha;
         }
         ENDCG
     } 
     FallBack "Diffuse"
 }
 
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