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Question by masteproofgamel · Mar 30, 2017 at 08:18 PM · camerascripting problemtransform

Can someone help me with this camera orbiting script?

The problem is that when I mouse my mouse the camera moves a bit but after it is like bugged, i cant move more and if I try it starts moving crazily.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player_Camera : MonoBehaviour
 {
     public Transform playerCamera; 
     public Transform centerPoint; 
     public Transform playerTransform;
 
     public float cp_distancePlayerX;
     public float cp_distancePlayerY; 
 
     public float c_distancePlayerZ; 
     public float c_distancePlayerY;
 
     private void Update()
     {
         centerPoint.position = playerTransform.position + new Vector3(cp_distancePlayerX, cp_distancePlayerY, 0);
 
         playerCamera.position = centerPoint.position + new Vector3(0 + Input.GetAxis("Mouse X") * 10 * Time.deltaTime, c_distancePlayerY + Input.GetAxis("Mouse Y") * 10 * Time.deltaTime, c_distancePlayerZ);
     }
 
     private void LateUpdate()
     {
         playerCamera.LookAt(centerPoint);
     }
 }


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avatar image masteproofgamel · Mar 30, 2017 at 08:20 PM 0
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cp stays for center point and c for camera.

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