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Question by JianZhang969 · Jan 10, 2021 at 06:44 PM · rotationraycastrotate objectswitchrotatearound

How Do I add rotations to one of my objects in my AR application?

Hello I recently started using unity and I wanted to create an AR application for my school project. For one of my objects, I wanted it to rotate on the 'z' axis when I tap on my phone's touch screen. I managed to get an image to pop up as well as an audio clip, but I can't find anything that can help me with my rotation problem.

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  
  public class Imagecon : MonoBehaviour
  {
      public AudioClip[] aClips;
      public AudioSource myAudioSource;
      string btnName;
      public Image image;
      int _rotationSpeed = 15;
  
      // Use this for initialization
      void Start()
      {
          myAudioSource = GetComponent<AudioSource>();
          image.enabled = false;
  
      }
  
      // Update is called once per frame
      void Update()
      {
          if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began)
          {
              Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
              RaycastHit Hit;
              if (Physics.Raycast(ray, out Hit))
              {
                  btnName = Hit.transform.name;
                  switch (btnName)
                  {
                      case "Standy_Button":
                          myAudioSource.clip = aClips[0];
                          myAudioSource.Play();
                          image.enabled = !image.enabled;
  
                          break;
                      case "Sphere":
                          myAudioSource.clip = aClips[1];
                          myAudioSource.Play();
  
                          break;
  
                      case "Arrow_Pointing_Right":
  
                          transform.Rotate(0, _rotationSpeed * Time.deltaTime, 0);
  
                          break;
  
                      default:
  
                          break;
  
                  }
              }
          }
  
      }
  }
 
 
 

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Answer by JianZhang969 · Jan 14, 2021 at 10:34 AM

Managed to find a solution to my problem, I just attached the code that was under that specific switch case onto the object I wanted directly.

Code for future reference:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class rotation : MonoBehaviour
 {
     public float turnSpeed = 50f;
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Stationary)
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             RaycastHit Hit;
             if (Physics.Raycast(ray, out Hit))
                 transform.Rotate(Vector3.forward, turnSpeed * Time.deltaTime);
         }
     }
         
 }
 I attached this code onto the object directly and it worked.
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