- Home /
Question by
5argon · Jul 02, 2013 at 09:56 AM ·
audioaudiosource
Oval audio source?
On my audio source I have my 3D sound rolloff nicely. But I'm developing a 2D game, and my fine-tuned roll off curve only works on horizontal stage.
The screen is 16:9, in vertical stage when audio source can be above the screen and I can still hear it clearly. The ideal solution would be oval shaped distance calculating instead of circle. Is this possible?
Comment
Your answer

Follow this Question
Related Questions
Play an AudioSource 2 Answers
Audio not playing well on AudioListener move 1 Answer
Play Sound on Destroy 1 Answer
Boolean and audio is not working right 1 Answer
Audio not coming out of speakers 1 Answer