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Question by
5argon · Jul 02, 2013 at 09:56 AM ·
audioaudiosource
Oval audio source?
On my audio source I have my 3D sound rolloff nicely. But I'm developing a 2D game, and my fine-tuned roll off curve only works on horizontal stage.
The screen is 16:9, in vertical stage when audio source can be above the screen and I can still hear it clearly. The ideal solution would be oval shaped distance calculating instead of circle. Is this possible?
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