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Question by 5argon · Jul 02, 2013 at 09:56 AM · audioaudiosource

Oval audio source?

On my audio source I have my 3D sound rolloff nicely. But I'm developing a 2D game, and my fine-tuned roll off curve only works on horizontal stage.

The screen is 16:9, in vertical stage when audio source can be above the screen and I can still hear it clearly. The ideal solution would be oval shaped distance calculating instead of circle. Is this possible?

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