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Question by Megaboy · Oct 05, 2015 at 01:03 PM · networkingclient-serverserversideprotection

UNET - Password protection approach.

Hello everyone.

What would you recommend as an approach for password protection in order to prevent server from unwanted players connecting. I don't use matchmaking, just created custom HUD with fields server, port, and password. At this moment it works like this:

1) Host started. Host player spawned. Password set on server.

2) Player connected. Player spawned. Some manager (on server side) checks if connected player object has correct password. If it's not - it makes player disconnected.

I know it's not a good way to protect server. It would be better to do it like this:

 public override OnServerConnected(var SomeConnectionInfo)
 {
     if (SomeConnectionInfo.password == this.ServerPassword)
         base.OnServerConnected(SomeConnectionInfo);
     else
         Disconnect();
 
 }

Or maybe I need to learn and use LLAPI for this.

Any help would be priceless, thank you.

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Answer by Stormy102 · Jul 08, 2016 at 03:22 PM

I'm trying to get enougth people to support my feedback to get this integrated into the HLAPI - please vote on it here! https://feedback.unity3d.com/suggestions/password-protection-support-for-unet

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Answer by kaway · Apr 25, 2018 at 04:56 PM

use MysQL

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