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Question by maawali · Jan 19, 2017 at 05:43 AM · drag-and-drop

hey guys, I'm doing drag n drop to snap in place but i need to count the sprite that did snap, help me guys im new to gaming.

using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI;

public class Slot : MonoBehaviour, IDropHandler { public int saveVar = 0; public GameObject SlotTag; public Text displayText;

 private int countError = 0;
  
 public void Start()
 {
     displayText.text = " ";
 }

 public GameObject item{
     get{ 
         if (transform.childCount > 0) {
             return transform.GetChild (0).gameObject;

         }
         return null;
     }
 }

 #region IDropHandler implementation

 public void OnDrop (PointerEventData eventData)
 {
         if (!item)
         {
             CheckCon();
         }
 }
 public void CheckCon()
 {

     if (SlotTag.tag == DragHandler.itemBeingDragged.tag) {
         DragHandler.itemBeingDragged.transform.SetParent(transform);
         int count = 0;
         count = count + 1;
         Debug.Log(count);
     }
     else
     {
         if( countError >= 3)
         {
             displayText.text = "Wrong ";
         }
         else
         {
             countError += 1;
             Debug.Log(countError);
         }
     }
 }

 #endregion

}

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