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Question by jdog98 · Apr 17, 2015 at 04:37 PM · c#androidnetworkingserverlock

locking/hiding a server

I have a 2 player game. After the second player connects, I want the server to 'disappear' so that nobody else can connect. How can I do that? I need 1 player to still remain the host, and the other needs to be the client.

I was thinking about using for(int i = 0; i < hostData.Length; i++){} but im not sure what to check for. Maybe try changing the name of the server to a unique name? What command could I use for that?

No matter what happpens, the server needs to be kicked out of the array so that it cant be seen by another player(if there are 2 players already in it)

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avatar image hbalint1 · May 12, 2015 at 10:36 PM 1
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In Photon you can set custom properties to the rooms. Like visiblity, maximum player count etc. So when the 2nd player connects I can set the room unvisile in lobby. It must have been something like this in Unity Networking.

avatar image jdog98 · May 13, 2015 at 07:04 PM 0
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Can I check the number of players without joining the server?

avatar image hbalint1 · May 13, 2015 at 07:22 PM 0
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In Photon netwrking: yes. It's room based information. when you callect the roomlist, try checking room.playerCount or some propoerty like this. if it's 2, then you shouldn't draw a button for it. But again: this is Photon networking. I hope there's something like this. Try something like this: hostList[i].playerCount (when you start writing, it should make suggestions)

avatar image $$anonymous$$ · May 13, 2015 at 09:58 PM 0
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Not a solution but Unity Networking is getting an update soon(ish). Sorry it doesn't help you just yet, but its good to know: https://docs.google.com/document/d/1YkTcYqSi3eLEH54VRx3kZy_pHXaih2cIw5EscDdAomQ/edit

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