EditorGUILayout.ObjectField and array
Hey,
I've read every single question about adding array to ObjectField but I cannot find a solution I need.
So basically I need to able to select, for example, 20 GameObjects in the hierarchy and drag and drop them into my custom GUI editor window so I can loop through the array and perform an operation on each object.
I thought the code would be:
var GameObject[] m_OldObjects;
oldObjects[] = EditorGUILayout.ObjectField("My Label", oldObjects[], typeof(GameObject), true) as GameObject;
But this doesn't work :(
If this worked just how an array is treated using the ScriptableWizard then it would be perfect.
Any help in getting this to work would be much appreciated! Thanks
Comment