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Question by nullgobz · Aug 30, 2015 at 11:12 PM · 2dforceexplosion

How to create an explosive force with Unity2D

I know that you can use rigidbody.AddExplosiveForce when doing unity3D.

But how would you add an explosive force to Unity2D?

I need the explosive motion and the explosive rotation to be effected.

Thanks!

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Answer by Dinosaurs · Aug 30, 2015 at 11:26 PM

I think what you'll need to do is to use Rigidbody2D.AddForce() and pass ForceMode2D.Impulse as the second parameter. To add rotation, you'll need to either use AddForceAtPosition and offset the force a bit, or make a second call to Rigidbody2D.AddTorque.

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avatar image nullgobz · Sep 01, 2015 at 08:54 PM 0
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Im not really sure how to make addtorque act like the explosiveforce rotation.

avatar image nullgobz · Sep 02, 2015 at 11:25 PM 1
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I used AddForce with AddTorque. Finally got the explosive result i was looking for in 2D this way. Thx.

avatar image zero_null nullgobz · Jan 16, 2018 at 05:17 PM 0
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can you share your code please?

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Answer by cirogg · Jun 30, 2017 at 01:24 PM

Could you share the code?

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Answer by renedon · Aug 04, 2017 at 10:29 AM

See here: forum.unity3d.com - Need rigidbody2d.AddExplosionForce

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Answer by chodimirko94 · Oct 09, 2018 at 02:40 AM

I have used free asset on the asset store : https://assetstore.unity.com/packages/tools/physics/2d-explosion-force-24077

and then i found this paid asset : https://assetstore.unity.com/packages/tools/physics/explosion-force-2d-123077

I've also researched on google and the best solution for me was the paid asset. Free one works, but it's basic and simple. Paid one is well... paid. It has great features and comes with ready to use explosions.

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