Question by 
               AcePilot10 · Aug 11, 2016 at 12:13 PM · 
                rigidbody2dphysics2dcollider2dground  
              
 
              2D Physics not working correctly
Hello! I'm creating a 2D platformer, but i've ran into a little roadblock. I have a truck which I put colliders on it's wheels as well as a RigidBody. I also have colliders on the ground so that the truck has an actual ground. I have tested by making a OnTriggerEnter2D function, and when the truck does trigger when it collides with the ground but it just falls right through. Any help would be awesome, thanks!
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              Answer by MelvMay · Aug 11, 2016 at 01:31 PM
Triggers don't produce a collision response; you just get a callback. You should not have the wheels as triggers then use the OnCollisionEnter2D if you need the callback.
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              koobas.hobune.stream
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