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1
Question by ABBASSOOVV · Nov 10, 2020 at 09:03 PM · rigidbody2d

How do I stop a rigidbody from rotating after colliding with another object?

Good Day guys, i want to create a game like geometry dash the rigidbody runs by itself but when it hits the ground it starts to rotate

//code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { public Rigidbody2D rb; public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGround; private bool onGround;

 // Start is called before the first frame update
 void Start()    {

     rb = GetComponent <Rigidbody2D>();
     
 }

 // Update is called once per frame
 void Update()   {  
  
  
     rb.velocity = new Vector2(4, rb.velocity.y);
     onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);
        
            if (Input.GetMouseButtonDown(0) && onGround)
     {

         rb.velocity = new Vector2(rb.velocity.x, 6);
          }
     
 }

}

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Answer by Frostoise · Nov 10, 2020 at 10:58 PM

If you want your gameobject to not rotate at all, you can open Rigidbody2D > Constraints and Freeze Rotation.

If you want to do it on runtime with code:

     private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.CompareTag("Ground"))
         {
             //Stop the rotation.
             rb.constraints = RigidbodyConstraints2D.FreezeRotation;
             //Continue the rotation.
             rb.constraints = RigidbodyConstraints2D.None;
         }
     }

This should enable you to control when your object rotates.

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avatar image ABBASSOOVV · Nov 11, 2020 at 04:17 AM 0
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Well actually first one was what I searched for. Thankyou very much:)

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