Question by 
               fenix73rus · Feb 26, 2021 at 10:51 PM · 
                c#scripting problemerrorerror messagecreate  
              
 
              Сonstructor return null
Hello everyone. I can't understand why the constructor returns null? What is the problem? Both scripts are inherited from MonoBehaviour
     public void Create()
     {
         float length = 2f;
         int polygonNumber = 6;
 
         if (_polygonal != null)
             _polygonal.Destroy();
 
         if (length < 1)
             length = 1;
         if (polygonNumber < 4)
             polygonNumber = 4;
         else if (polygonNumber > 8)
             polygonNumber = 8;
 
         var pointsPositions = CreatePolygonlPoints(length, polygonNumber);
 
         var _material = lineRendererMaterials[Random.Range(0, lineRendererMaterials.Length)];
 
         _polygonal = Instantiate(new Polygonal(pointsPositions, _material, length));
         Debug.Log(_polygonal);
     }
Script Polygonal
     public Polygonal(List<Vector3> points, Material _material, float _length)
     {
         Length = _length;
         PointCount = points.Count;
         _gameObject = Instantiate(new GameObject(), Vector3.zero, Quaternion.identity);
         var lineRenderer = _gameObject.AddComponent<LineRenderer>();
         lineRenderer.material = _material;
         lineRenderer.startWidth = 0.06f;
         lineRenderer.endWidth = 0.06f;
         lineRenderer.positionCount = points.Count - 1;
 
         for(int i = 0; i < points.Count - 1; i++)
         {
             lineRenderer.SetPosition(i, points[i]);
         }
     }
I get error 2
 NullReferenceException
 UnityEngine.Object.Instantiate[T] (T original) (at <d1422b3fc93746018c92eda852993b93>:0)
 PolygonalCreater.Create () (at Assets/Scripts/PolygonalCreater.cs:29)
 UnityEngine.Events.InvokableCall.Invoke () (at <d1422b3fc93746018c92eda852993b93>:0)
 UnityEngine.Events.UnityEvent.Invoke () (at <d1422b3fc93746018c92eda852993b93>:0)
 UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
 UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
 UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
 UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
 UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
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