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Unet Multiplayer rocketlauncher
I'm currently building an arena shooter(ish) game with unet. I'm about to create the rocket launcher for the game and was wondering which the most efficent way to do splash damage is. I was thinking that I either spawn a projectile which checks if players are close enough from a player list. Or I spawn a game object with a trigger and a script that damages everyone inside the trigger. Which of these would be better/ is there a third option that's better than both of the above?
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