Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
-1
Question by zak666 · Jul 06, 2016 at 05:35 AM · script.getcomponentscriptingbasics

attleshipAI.cs(65,90): error CS0176: Static member `battleshipSide.Underattack' cannot be accessed with an instance reference, qualify it with a type name instead

I don't understand why i can't accesses the script on the game object, using get component of the game object i want to change a bool to true on that game object sop my other ships cannot target the same ship.

some reason I'm getting this: BattleshipAI.cs(65,90): error CS0176: Static member `battleshipSide.Underattack' cannot be accessed with an instance reference, qualify it with a type name instead

for line: Target.GetComponent().Underattack = true;

     Target = null;
             if (GameObject.FindWithTag("EnemyBroadside") != null)
             {
                 Target = GameObject.FindWithTag("EnemyBroadside");
             }
             if (Target != null) {
                 //setattacking 
                 dist = Vector3.Distance (Target.transform.position, this.transform.position);
                 if (dist < 500 && Target.GetComponent<battleshipSide>().Underattack != true) {
                     Attacking = true;
                     Patrolling = false;
                     Defending = false;
                     DefenceOwned = false;
                     Target.GetComponent<battleshipSide>().Underattack = true; //this target can no longer be tergeted by other battleships.
                 }
             } else {
                 Target = null;
             }    Target = null;
             if (GameObject.FindWithTag("EnemyBroadside") != null)
             {
                 Target = GameObject.FindWithTag("EnemyBroadside");
             }
             if (Target != null) {
                 //setattacking 
                 dist = Vector3.Distance (Target.transform.position, this.transform.position);
                 if (dist < 500 && Target.GetComponent<battleshipSide>().Underattack != true) {
                     Attacking = true;
                     Patrolling = false;
                     Defending = false;
                     DefenceOwned = false;
                     Target.GetComponent<battleshipSide>().Underattack = true; //this target can no longer be tergeted by other battleships.
                 }
             } else {
                 Target = null;
             }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by HarshadK · Jul 06, 2016 at 06:00 AM

As your Underattack variable from your battleshipSide is static you can not access it with a reference as you are currently doing. You need to remove static from your Underattack variable and it will be resolved.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

45 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to access a script/script value from the GameObject 1 Answer

how can we find, in which all places a same script have been used in the project 1 Answer

Difference between GetComponent 2 Answers

help for C# ; when all were green 1 Answer

Hi, we are currently doing our thesis, it's a quiz type of game. My question is, how do I collect the scores from four different scripts and output them on the menu page? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges