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Assetbundle loading time
I noticed a very strange thing when I was checking assetbundle loading time.
I made a assetbundle which includes 117 prefabs. It takes about 40 secs on a android device to load & instantiate these prefabs from the assetbundle file by AssetBundle.LoadAsset one by one.
But when I make a new assetbundle for a scene that has references of the prefabs, it takes under 5 secs to instantiate.
I can't understand the time difference because I think two cases do nearly same jobs internally.
Do you guys have any ideas?
Below is the profiler images for the cases.
assetbundle for prefabs
assetbundle for a scene
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