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RTS Helocopter Unit: Navmesh Obstacle Avoidance
From what I understand Unity's navmesh agents only work when they are connected to the ground, so any flying unit would walk around any obstacle it could fly easily over. In my RTS game I have flying heliocopters and I would like them to fly over obstacles instead of moving around them like a ground unit would. Any ideas on how to do this using Unity's nav mesh system or would I have to do this another way? Thank you.
how do you expect A* to be different from unity pathfinding when it comes to maneuvering a helicopter?
Its a RTS unit helocopter not a user controlled one. The unity navmesh agent supports ground movement but any flying agent will still abide by whichever obstical is below it. Even though it is a helocopter unit it will move around an obstical ins$$anonymous$$d of flying over it. Since I havent found a way to use unitys navmesh agents to fly over obsticals I was wondering if I should use another pathfinding system
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