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Question by Bentoon · Aug 09, 2016 at 10:35 PM · c#rotate objecttouchphasetouchcount

Rotate and object with Touch

Hello!

Simple Question I hope. I have a script that allows me to rotate an object with my mouse and I am trying to get to work on touchscreen with touchPhase and I can't get it to work:

Here is my script:

     void Update () {
 
         if (Input.GetMouseButtonDown(0))
         {
             f_difX = 0.0f;
         }
         else if (Input.GetMouseButton(0))
         {
             f_difX = Mathf.Abs(f_lastX - Input.GetAxis ("Mouse X"));
             
             if (f_lastX < Input.GetAxis ("Mouse X"))
             {
                 i_direction = -1;
                 transform.Rotate(Vector3.up, -f_difX);
             }
             
             if (f_lastX > Input.GetAxis ("Mouse X"))
             {
                 i_direction = 1;
                 transform.Rotate(Vector3.up, f_difX);
             }
             
             f_lastX = -Input.GetAxis ("Mouse X");
         }
         else 
         {
             if (f_difX > 0.5f) f_difX -= 0.05f;
             if (f_difX < 0.5f) f_difX += 0.05f;
             
             transform.Rotate(Vector3.up, f_difX * i_direction);
         }
 
     }

Thanks !

~be

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avatar image Bentoon · Aug 11, 2016 at 04:06 PM 0
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Here is the script I normally use for touch

It's in the Update Function

I simply need it to rotate an object like above

         if (Input.touchCount > 0) {
             
             Touch touch = Input.GetTouch(0);
             
             if (touch.phase == TouchPhase.$$anonymous$$oved) {
                 percentage -= touch.deltaPosition.x * speed / Screen.height;
                 percentage = $$anonymous$$athf.Clamp01(percentage);
                 iTween.PutOnPath(gameObject,path,percentage);
                 iTween.PutOnPath(gameObject,movePath,percentage);
                 iTween.PutOnPath(lookTarget,lookPath,percentage);
 
             }
         }


Thanks !!

~be

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