Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by TheDawningLegend · Jun 25, 2016 at 05:58 AM · buttonlooponclick

Loop to create buttons and adding an onClick event not working right.

Hello, I am working on a character creator and I want to generate the selection by finding the objects in the resources folder. I am able to detect all of them properly, create every button I need and to parent them in a grid layout. The problem is that they dont do anything... So i heard about adding onClick events at runtime. This is what it looks like.

 for (int hs = 0; Resources.Load("Hair/" + hs.ToString()) != null; hs++){
     GameObject selection = Instantiate (selectionButton);
     selection.transform.SetParent (GameObject.Find ("Hair Style").transform.GetChild (1).GetChild (0));
     selection.GetComponent<Button> ().onClick.AddListener (delegate {SetHairStyle(hs);});
 }

The SetHairStyle function takes an int to find the object in the ressources folder. But it seems that it sends 4 instead of 0, 1, 2 and 3 when I click on the button... Why? What can i do to fix this? Thank you for your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
8
Best Answer

Answer by jdean300 · Jun 25, 2016 at 06:14 AM

This is just because of how closures work - the variable hs is not passed into the delegate by value as it is moved onto the heap by a compiler generated class. So, every time SetHairStyle is called, it looks up the variable hs, which was last set to 4. Instead, you need to create a local copy of the variable:

 for (int hs = 0; Resources.Load("Hair/" + hs.ToString()) != null; hs++){
      GameObject selection = Instantiate (selectionButton);
      selection.transform.SetParent (GameObject.Find ("Hair Style").transform.GetChild (1).GetChild (0));
     int copy = hs;
      selection.GetComponent<Button> ().onClick.AddListener (delegate {SetHairStyle(copy);});
  }

This works because each execution of the loop is creating a new variable that is passed to the delegate - your original code was using the same variable.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheDawningLegend · Jun 26, 2016 at 01:24 AM 0
Share

Great! Thanks a lot! Awesome description of the problem.

avatar image EricST · Apr 03, 2018 at 06:17 PM 0
Share

This caught me out. Thanks for clarifying.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Random.Range 0 Answers

Making buttons by clicking one button 0 Answers

onClick stops working after a while 0 Answers

Button doesn't work when returning to scene (android) 1 Answer

Pause button not getting clicked 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges