Question by
magicdog2013gamez · May 05, 2020 at 09:06 PM ·
c#fileapplicationfile-iosystem.io
move file inside streamingAssets during build
basically I want a file to be created by the game and place it in streamingassets WITHOUT it already existing in streamingassets before that, in the editor it works by using
System.IO.File.Copy ("Assets/Images/image.png","Assets/StreamingAssets/image.png") ;
but the problem is in build I need to replace Assets/StreamingAssets
with Application.streamingAssetsPath so I know Assets/Images/
will not work, I need help with this please
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