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Question by Timo_Ho · Aug 09, 2016 at 02:20 PM · shadershadowscgvertex shader

Shadow error in custom Shader

I got this shader: http://pastebin.com/p1EpDadg I simply tried to add shadows, but now It gets an error:

undeclared identifier 'ComputeScreenPos' at line 56 (on d3d11)

The line is

              TRANSFER_VERTEX_TO_FRAGMENT(o)

I don't know how to fix this. please help me.

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avatar image Namey5 · Aug 10, 2016 at 06:19 AM 0
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Try adding the normal "UnityCG.cginc" include.

avatar image Timo_Ho Namey5 · Aug 10, 2016 at 06:50 AM 0
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I'll try this now. thanks

avatar image Timo_Ho Namey5 · Aug 10, 2016 at 06:52 AM 0
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Can't find the include "UnityCG.cginc" :(

avatar image Namey5 Timo_Ho · Aug 10, 2016 at 08:20 AM 0
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As in;

 ...
 CGPROGRA$$anonymous$$
 #pragma vertex vert
 #pragma fragment frag
 #pragma multi_compile_fwdbase
 #include "AutoLight.cginc"
 #include "UnityCG.cginc"
 ...
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Answer by Timo_Ho · Aug 10, 2016 at 09:16 AM

Works now. Thanks to Namey5. I added #include "UnityCG.cginc" to my includes and removed the tag "queue" = "transparent"

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avatar image gdp2 · May 16, 2018 at 01:07 AM 0
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Adding an include file solved a similar problem for me from a 3rd-party plugin.

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