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Question by Basakot · Apr 25, 2016 at 08:14 PM · floatsliderhealth

Hunger Script Help

I have some trouble here on my hunger script. So here is the script:

 public int playerMaxHunger;
 public int playerCurrentHunger;
 public int damageToGive;
 

 // Use this for initialization
 void Start () {
     playerCurrentHunger = playerMaxHunger;
     
 }
 
 // Update is called once per frame
 void Update () {
     if(playerCurrentHunger < 1)
     {
         GetComponent<PlayerHealth>().HurtPlayer(damageToGive);
     }
     
 }
 

 
 public void SetMaxHunger()
 {
     playerCurrentHunger = playerMaxHunger;
 }


And here comes the problem, when the hunger reaches 0 the player health goes constantly down without stopping. I want that he goes down every 3 seconds. And that the hunger decreases every 10 seconds.

Any help please? I tried with InvokeRepeating, but nothing.

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Answer by RakshithAnand · Apr 25, 2016 at 08:51 PM

Ok first of all I will optimize your code.. and use coroutines. Read about it by googling. But the below code should do what you want:

 public int playerMaxHunger;
 public int playerCurrentHunger;
 public int damageToGive;
 
 //cache the player health component
 PlayerHealth playerHealth;
 
 // Use this for initialization
 void Start () {
     playerCurrentHunger = playerMaxHunger;
     playerHealth = GetComponent<PlayerHealth>();
     StartCoroutine(CheckHunger());
     StartCoroutine(DecreaseHunger());
 }
 
 
 IEnumerator CheckHunger()
 {
     // consider storing a variable to check if player is alive and do While(alive)
     while(true) 
     {
         if(currentHunger < 1)
         {
             playerHealth.HurtPlayer(damageToGive);
             //store 3 in some variable and use it
             yield return new WaitForSeconds(3); 
         }
         else
         {
             // check every frame - or once in few seconds
             yield return null; 
         }
     }
 }
 
 IEnumerator DecreaseHunger()
 {
     while(playerCurrentHunger > 0)
     {
         yield return new WaitForSeconds(10);
         //decrease currentHunger here
     }
 }

You would have to start the "DecreaseHunger" coroutine again once the player hunger goes below 1(where the coroutine exits) and his hunger value increases

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avatar image Basakot · Apr 25, 2016 at 09:02 PM 0
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Thanks so much for that, everything is working fine. I'm a little new to c# and i tried to make my scripts on my own without any help to become better, but i was stucked in this script. Thanks again.

avatar image RakshithAnand Basakot · Apr 25, 2016 at 09:06 PM 0
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You are welcome. No issues :)

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