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webplayer crash after upgrade to 3.4
we use assetbundle to hold assets and we use local cache.
after webplayer upgrade to 3.4. Everytime we start our game in Browser, it will crash while loading a lot of assets by WWW.LoadFromCacheOrDownload, says The content was stopped bacause a fatal content error has been detected.
the project and assetbundles were both builded in Editor 3.4, and it plays well in the editor. also plays well in earlier webplayer, so we guess this's a webplayer3.4's bug.
does anybody have the same problem? please help!
the log doesn't contain stacktrace, so we don't know much about it problem:
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 407. System memory in use: 79.8 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Receiving unhandled NULL exception Exit with error code 2 :
UnityWinWebStartData
UnityWinWebLoop
UT_Uninstall UT_Uninstall UT_Uninstall GetDC GetDC GetWindowLongW DispatchMessageW
GetModuleFileNameA GetModuleFileNameA
110804 18:49:43 Setting error display: 'The content was stopped because a fatal content error has been detected.', details: '', link: 0 web: shutdown player
Still there in 4.0 - 4.2.2f; Same problem, no details in the detail area, (except sometimes it shows the error message there). It seems to only do it when I stream the content, the "solid" (non streamed) version of the same file works just fine. PS - I've submitted about a 1000 error reports, and nada... >.<
Answer by jonas-echterhoff · Aug 05, 2011 at 06:44 AM
This sounds like a bug. Please submit a bug report.
Answer by grantman28 · Sep 30, 2011 at 11:51 PM
the content was stopped because a fatal error has been detected I am getting this trying to load the beta to family guy online please help how do I submit a bug report I sent some stuff out but got no response
Answer by grantman28 · Oct 01, 2011 at 10:46 AM
sorry for the double post how do I submit a bug report