Question by
gamingmaster64 · Apr 10, 2019 at 05:01 PM ·
setactiveclones
How can i set a clone active?
I am trying to create a zombie survival game, but I've hit a bump in the road. I have created a script that duplicates a zombie that is set un activated in my scene (not in my asserts). but of course the duplicate or clone is not active like the original, and I cant set the original active because if he dies, I cant clone any more. so I need a way to set the duplicates active after creating them.
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