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Question by Bafelmauk · Mar 04, 2016 at 04:59 PM · animationunity 5transformpositioncinema4d

Cinema 4d to unity (Transform/position)

Hello,

I have small problem with imported module from cinema 4d. So i imported module from cinema 4d format was fbx.
All works fine but i have problem with Transform only.

When i made animation in cinema 4d and imported it unity it's make that animation all time on same place no matter where i move object when i press start it will automatically start there where it started in cinema 4d.

But i want so that i made cinema 4d movement and when i change location in unity it start where i put gameobject. So i can change start point of animation in unity.

that would be nice

Edit: i made picture so you can understand me better.

Red line is animation movement

Green dot is where i put gameobject

You can see there no mater where i put gameobject animation is still on same place

I tried both way like is on upper image still same.

alt text

untitled-1.png (232.3 kB)
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avatar image flashframe · Mar 04, 2016 at 05:50 PM 0
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Have you checked that "Apply Root $$anonymous$$otion" is turned off in your Animator component?

avatar image Cherno · Mar 04, 2016 at 06:14 PM 0
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If Cinema4D is like 3D Studio $$anonymous$$ax, make sure that the pivot of your animated model in C4D is at 0,0,0.

avatar image Bafelmauk · Mar 05, 2016 at 12:57 PM 0
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Yea i'm sure that "Apply Root $$anonymous$$otion" is turned off. because when it was turned on this even not moving.

I made animation so that it started 0,0,0 and finished 150,0,200

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Answer by See_Sharp · Mar 07, 2016 at 03:38 PM

Add a parent to the object, and use the parent to move the object. :)

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avatar image Bafelmauk · Mar 07, 2016 at 07:10 PM 0
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It worked perfect, I don't know why i didn't came on this :D i feel so stupid :D

but thanks !

avatar image See_Sharp Bafelmauk · Mar 10, 2016 at 12:41 PM 0
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No Problem, Please mark it as answered too :)

avatar image Bafelmauk · Mar 11, 2016 at 09:32 AM 0
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i added u cant see ? or i added wrong way ? :D idk

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