- Home /
Creating non-player gameobject with Client authority
Hi,
I am trying to make a multiplayer shooter game, and i seem to have a problem with displaying/synching the scores.
from what i can gather i would need a gameobject with local player authority to change my score on the server(this using the [Command]) But i dont seem able to create a separate local authority gameobject from my player. I have done some research and have found that you can use NetworkServer.SpawnWithClientAuthority But this is called from the server wich would mean i would need to run a command Wich i Cant since my player has not yet spawned.
Does anyone know an answer? Thanks in advance
Your answer
Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
How to watch in client applications what it is happening in the server one? 0 Answers
NetworkManager.ServerChangeScene from client to server 0 Answers
Can i save changes to environment in multiplayer game? 1 Answer
how do i socket client server in unity? 0 Answers