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Question by
DeltaAttack · Aug 08, 2016 at 07:13 PM ·
lightmapemission
Turn emissive light off during runtime?
Hey guys,
i used a Unity Standard Shader with emission. My Problem is now, that i want to turn off the lights via script. Disable the lights is not hard but how do I get the room dark again? The lightmapp is still applied to the objects. Is there a way I can turn the lightmap off and on again?
Or better, how do I make it, that i have a room with lights and emission and a button which turns it both on and off? I need it pitch black!
Thank you!
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