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This question was closed Aug 17, 2016 at 02:23 PM by Aapakaaq for the following reason:

The question is answered, right answer was accepted

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Question by Aapakaaq · Aug 14, 2016 at 06:22 PM · camera2dphysicsgravityplatformer

Changing gravity depending on character/camera rotation

Greetings everyone!

I'm currently working on a 2D platformer puzzle game. You are playing as a square and I have not locked the rotation, and I have centered the camera around the player. That means the player and camera will rotate if they walk over an edge, or jump and hitting a corner of the block.

What I wish to do is change the gravity direction, when the player/camera rotate 90 degrees (left, right, up and normal). I have tried to search around the internet but I haven't found anything useful.

I'm using the unity built-in gravitational system and rigidbodies, but I'm willing to change if needed.

Thanks for taking your time reading this!

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